Showing posts with label Skrap Packs. Show all posts
Showing posts with label Skrap Packs. Show all posts

Thursday, February 15, 2024

Tabletop Simulator Version Now Available!

Skrap Packs Tabletop Simulator Mod

Hi Everybody,

I've made a Tabletop Simulator mod for Skrap Packs that you can use to run your own games online!

This version features fillable character sheets and copies of the rules and cheat sheet to help run games, along with digital cards of the current Arcane Horror set. 

Let me know what you think!

PLEASE NOTE: Requires a copy of Tabletop Simulator and Steam Account to run. Character sheets cannot be saved at this time. I am working on a solution, but in the meantime you'll need to either record your character sheet data elsewhere, or stick with one-shots. Thank you for your patience in the meantime!

Get the Mod Here!

Sunday, January 21, 2024

Thank You, MAGFest!

 



See more photos on the Skrapped Games discord!



Hi everyone, I had a great time showing off Skrap Packs and Alter Arms in the MAGFest Indie Tabletop Showcase this past weekend at MAGFest 2024! 

Some notable experiences included:

  • Defeating a vampire by throwing a packet of taco-mix spices into its mouth (the players reasoned it contained garlic powder, so the undead enemy lit up like magnesium
  • A player used the wild draw mechanic to get a bonus as they tried to catch their friend as they were floating away into the air, only to end up drawing the harpoon card as their tool! It worked, but it was a bit of overkill...
  • That same player was able to defeat multiple armed knights through sheer psychic damage as they kept attacking them with a ballpoint pen they found while screaming "the pen is mightier than the sword! The pen is mightier than the sword." 
  • This same encounter saw another player successfully bribe an enemy to just quit their master's employ
  • A player came up with their character title by assuming their items of the Faded Business Card and Rubber Chicken must mean that they were "Big Steve, The CEO Clown"
Thank you very much to everyone who came by!

Following Skrap Packs release, I have a patch that I'm going to publish next week to add some minor tweaks to card language and clarify some rules. This will be available to anyone who purchased the game already, and they will also be notified upon its publication.

Afterwards, I'm going to get back to working on the Tabletop Simulator version of the game so folks can give the online version a try with their friends!

I still want to work on the Sci-Fi deck, and am going to likely look for a physical release as well.

My next stop is likely KatsuCon 2024!



Monday, January 15, 2024

Skrap Packs Release!

Skrap Packs Cover
Skrap Packs cover

After a few years of development, the print & play version of
Skrap Packs is now available for purchase! 

Thank you all for your support over the years, from playing the game at conventions or inquiring when the game will be available.

This release features artwork on all cards, along with diagrams for how they, the character sheets and the general play area can be understood.

Cards are laid out for print on a 8.5 in x 11 in. sheet of paper, in a 3 x 3 grid to print 9 per sheet. I also included a similar grid for card backs that can be used if you wish to include them.

Get the Game Here

In addition to this print & play, I am working to get a Tabletop Simulator version up and running, and both more mundane cards, and a sci-fi-themed set of artifact cards available as well this year.

Depending on how well this digital release does, I'd like to look into a physical release in the future similar to something like the box for Fiasco.

If you happen to purchase a copy, feel free to let me know what you think. Any feedback will help in improving the current rules and releasing a better product.

Thanks again!

Tuesday, November 7, 2023

2023 Fall Skrap Packs Update




 


Each Skrap Packs deck comes with a set of plot cards. These are denoted by a unique symbol in the lower-right corner. They denote which subset, or setting, they belong to. When the GM is running a game, they can draw one of these to introduce a new unique item for the players, or a threat inspired by the text in the lower-left margin.

As of right now, I'm planning on publishing Skrap Packs as a print-and-play by the end of the year. The rules are currently at 4 pgs. I plan to expand them with a diagram for cards, and an expanded section to give game masters (GMs) guidance on how to run the game. 

The plot cards for this release, which are unique items that are used to drive the plot of sessions, are all focused on the occult or horror themes. 

The plan going forward is to release expansion packs featuring more cards that represent unique and mundane items. The first set of plot cards I have planned are all science-fiction-themed items.

Stay-tuned here for future updates!

Sunday, May 21, 2023

2023 Summer Games Update

 Hi folks, quick updates on the status of games.


I was able to show off Skrap Packs at Break My Game recently and was able to figure out some aspects I wasn’t sure how to codify.

The rules are written, and now I’m trying to cut them down from 17 pages to something more manageable. I’m looking to post the game on sale online sometime before the end of the year.

For Alter Arms, I’m tweaking some special abilities still but otherwise on track. I want to get the setting stuff fleshed out more.

Regarding upcoming public games: I’m running at AwesomecCon in Washington, DC at as part of Games on Demand June 16 - 18. I hope to see you there!

Monday, January 16, 2023

2023 Games Updates and Next Live Demos


PAX Unplugged and MAGFest were both delightful experiences where I got some great feedback from folks about the status of both of my games.

For Alter Arms, I had some minor updates for special abilities, and have introduced tokens into physical play to keep track of turns.

For Skrap Packs, I’ve updated some cards and included mechanics for restricting inventory. This has encouraged players to be more considerate of the items their characters keep, use and combine.

My current upcoming goal is to work on additional theme cards for Skrap Packs—this time based on medieval fantasy adventures—and setup Skrap Packs for sale on Itch.io by the end of the year.

The current plan is to demo both games during KatsuCon 2023 on both Friday and Saturday. 

Monday, November 28, 2022

2022 Fall Update (PAX Unplugged, MAGFest)

 

I have two conventions coming up where I’ll be running both Alter Arms and Skrap Packs.

The first is PAX Unplugged in Philadelphia, Pennsylvania at the Pennsylvania Convention Center, Dec. 2 & 3 as part of Games on Demand.

The next will be at Super MAGFest in National Harbor, MD at the Gaylord Convention Center, Jan 5-7, 2023 as part of the MAGFest Indie Tabletop Showcase (MITS).

Some changes I am implementing for playtests the playtests include:

Skrap Packs Updates:
  • Introduced the concept of back size limits. Can upgrade packs to hold additional cards by finding cards with the Material suite. These items can be discarded in order to expand pack size.
  • Introduced the concept of Advantage (ADV) where a character’s proficiency in using the items for the task will allow them to reroll any number of the 4 dice once per move.
  • More special items have been given unique effects, such as providing ADV once per encounter, or allowing you to gain double your normal bonus.
I hope to see you at these event! If not, feel free to either reach out to me or join my discord for more frequent updates.

Tuesday, May 31, 2022

Welcome to the Skrap Packs Production Blog!




This is the production blog for the crafting tabletop roleplaying game Skrap Packs. Here, I will be posting updates on the status of the game and general information for those who want to find out more about it. 

How Do You Play Skrap Packs?



In Skrap Packs, players create characters that explore settings, scavenge items and assemble new ones that they can use to solve problems. Each item is in the form of a card, which are also used to help the game master (GM) in generating the world.

Each item is represented by a card that the GM pulls from one of the game decks, different decks representing a different kind of item.

Mundane Item
  • Mundane Items: Cards representing normal, everyday things that the player characters can find in the world. These are drawn to give player characters a reward for defeating enemies, searching the area, or building flavor for a new place or non-player character they're first encountering.



  • Plot Item
    Plot Items: Unique items to the overall genre or setting of the story that the GM is presenting. These can be things like sci-fi weaponry, cursed objects, or even living creatures that act as tools.


  • Sentimental Item
    Sentimental Items: Unique items with personal value to the player character. These are things that help them recover when in a tight spot, and can be sacrificed in order to resolve a problem as well as develop the character's identity.





When presented with a challenge, players will look at the items they have and propose to the GM how they can use them to resolve the issue. The GM and player go over a checklist to calculate a bonus that they'll apply to a roll to see if the move is successful or not. 

What's This About Crafting?


There might be times when players realize their characters have items to put together a more useful tool than what they already have. When they do so, they present to the GM what they want to make, and the items they want to use to make it. The GM and player then go over a checklist to calculate a bonus that they'll apply to a roll to see how many uses this new crafted item will have.


Creating a Character

The current Skrap Packs character sheet


Both when calculating the bonus for using items, and when calculating the bonus for how many uses an item could have, a major factor is what the character's title, or background is. There are no real stats in Skrap Packs, instead, characters effectiveness at performing actions is focused around the items they use to perform a task, and their character's effectiveness at using those tools for that task.

Players create their characters' title by interpreting two things: 
  1. The scenario that their characters exist in, such as they are teens the night before graduation, partying at a cabin in the woods, or passengers on a cruise ship that has run ashore of a desert island. In campaigns, players take the role of interdimensional scavengers, going to different universes and getting caught-up in adventures as they attempt to steal everything that's not nailed down.
  2. The items their character starts with. Players are given a set of mundane items and a sentimental item that they compare with their scenario and decide who they're playing as.
Players write their character's title at the top of the page, and reference it as they play the game to calculate their bonuses. 

Gameplay has players come up with interesting ways to use the items they start with, scavenge, or create, based on who their character is and how they develop over the course of the game.

Marketing Plan

The marketing plan for Skrap Packs is to produce individual packs based around themes. Each pack would contain a deck of mundane, plot and sentimental cards. There would be one deck of mundane cards that revolve around things you could randomly find in the setting proposed by the pack. There would be at least two different decks of plot cards, each for different paths that the plot could go down based on the pack's setting. Lastly, the single sentimental items deck would provide new fodder for character creation, both for players and non-players.

This ties into campaign play; players take the role of interdimensional scavengers, with each pack offering new locations to visit, plots to experience, and items to collect.




Tabletop Simulator Version Now Available!

Skrap Packs Tabletop Simulator Mod Hi Everybody, I've made a Tabletop Simulator   mod for Skrap Packs that you can use to run your own g...