Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Sunday, January 21, 2024

Thank You, MAGFest!

 



See more photos on the Skrapped Games discord!



Hi everyone, I had a great time showing off Skrap Packs and Alter Arms in the MAGFest Indie Tabletop Showcase this past weekend at MAGFest 2024! 

Some notable experiences included:

  • Defeating a vampire by throwing a packet of taco-mix spices into its mouth (the players reasoned it contained garlic powder, so the undead enemy lit up like magnesium
  • A player used the wild draw mechanic to get a bonus as they tried to catch their friend as they were floating away into the air, only to end up drawing the harpoon card as their tool! It worked, but it was a bit of overkill...
  • That same player was able to defeat multiple armed knights through sheer psychic damage as they kept attacking them with a ballpoint pen they found while screaming "the pen is mightier than the sword! The pen is mightier than the sword." 
  • This same encounter saw another player successfully bribe an enemy to just quit their master's employ
  • A player came up with their character title by assuming their items of the Faded Business Card and Rubber Chicken must mean that they were "Big Steve, The CEO Clown"
Thank you very much to everyone who came by!

Following Skrap Packs release, I have a patch that I'm going to publish next week to add some minor tweaks to card language and clarify some rules. This will be available to anyone who purchased the game already, and they will also be notified upon its publication.

Afterwards, I'm going to get back to working on the Tabletop Simulator version of the game so folks can give the online version a try with their friends!

I still want to work on the Sci-Fi deck, and am going to likely look for a physical release as well.

My next stop is likely KatsuCon 2024!



Monday, June 19, 2023

AwesomeCon 2023 Wrap-Up

 Thank you to everyone who stopped by AwesomeCon to try out Skrap Packs!


I got some good feedback regarding defensive options for combat, inspiration text on cards used to help the GM generate the story, and how to handle a character's sentimental items.


I currently have the rules written out to 4 pages (without diagrams) and want to reduce that page count further. The plan is still to publish online by the end of the year, likely as a print-and-play.


My next planned playtests are during Free RPG Day at the Game Kastle in College Park, MD

Sunday, February 19, 2023

KatsuCon 2023

 

I had a great set of demos at KatsuCon this past weekend with some awesome players! Highlights include the Alter Arms player who played a hero with a Stage Magician gimmick, allowing them to tie up opponents with escapology chains and use balloons to gather intel. There was also the Skrap Packs player who combined their metal gauntlet with a potato peeler to make a clawed glove they named “Can I Borrow a Peeling.”

Regarding testing feedback, notable findings include:

The major takeaway from this session was codifying consequences for losing health.

The game has PCs hold three items as on-hand (face up, ready for use) at a time. When they lose health from enemy attacks or traps, I want a consequence to be focused on the status of their items. I’ve decided on the following.

PCs have 20 total health.

If they lose 5 health in a single round of combat, they drop one of their items on-hand at random. It falls to the field of combat but can still be recovered on their turn for a penalty.

If they lose 10 health in a single round of combat, one of their items on-hand is destroyed at random. They lose it and it is given to the GM to put back into the deck of items that can be found in the game world.

If they lose all of their health, all of the items they have on-hand are destroyed. The character then returns to 10 health, but must now scrounge for new tools.

Sentimental items (which have personal value to the PC and special mechanics in different circumstances) can be destroyed in the previously mentioned methods. If at any time a personal item is destroyed in the above situations, then the character returns to full health and the opponent who caused the item to be destroyed falls to half of their current health.

 

Be sure to check back for updates on upcoming events and release info!


Monday, January 16, 2023

2023 Games Updates and Next Live Demos


PAX Unplugged and MAGFest were both delightful experiences where I got some great feedback from folks about the status of both of my games.

For Alter Arms, I had some minor updates for special abilities, and have introduced tokens into physical play to keep track of turns.

For Skrap Packs, I’ve updated some cards and included mechanics for restricting inventory. This has encouraged players to be more considerate of the items their characters keep, use and combine.

My current upcoming goal is to work on additional theme cards for Skrap Packs—this time based on medieval fantasy adventures—and setup Skrap Packs for sale on Itch.io by the end of the year.

The current plan is to demo both games during KatsuCon 2023 on both Friday and Saturday. 

Sunday, June 26, 2022

Coming Up: BlerdCon 2022

 


I'll be in the tabletop room at BlerdCon 2022 on Saturday, July 9 from 2PM - 8PM Eastern time. Be sure to stop by for a demo at one of my favorite conventions!


Learn more here about the event here!

Wednesday, June 1, 2022

Coming Up: AwesomeCon 2022


I'll be running Skrap Packs at AwesomeCon 2022 in the tabletop gaming room on Saturday, June 4 during two, 2-hour sessions.


Find the listings and sign-up here. Hope to see you there!

Tabletop Simulator Version Now Available!

Skrap Packs Tabletop Simulator Mod Hi Everybody, I've made a Tabletop Simulator   mod for Skrap Packs that you can use to run your own g...